The imagery is made really explicit during the main story when the fascist-supremacist Enclave wipes out the tribal/“indigenous” village you start out in (it’s like colonialism! White people are… Le bad!). Not only that but the Enclave, aka the big bads, are transparent analogs for fascists/evil nazis who’s goal is to eradicate entire swathes of the wasteland because they believe they’re genetically impure. In addition, the leader of the highly advanced and hierarchical Vault City is an intelligent and capable black woman.įurthermore, Fallout 2 was the first western video game to ever feature gay marriage, with the male/female player having the ability to marry a man/woman respectively, if they so choose. The founder of NCR, the biggest civilization in the western United States, is a man with dark brown skin (this was established in FO1 of course, but still, also Tandi appears to be brown in FO1 but her skin has become sallow with age by the events of FO2). No one here knows of their base.IMO yes, if you think about it, FO2 is the first politically “woke” game, on the level of modern day games like The Outer Worlds. Raiders who are fanatically religious can be quite dangerous. It is she that makes this hard life worth living." Their poison can be lethal if not looked after." I would wager he is just a little north of here at this moment." They call themselves the Vipers and the Khans." There are two bands of raiders that we know of. "No one knows for certain, but the packs seem to be coming from the northeast." These barbarians attack from the southeast." The Khans are nastier then the Vipers, let me tell you. Their merchants occasionally come to trade, but not often." He leads the raider clans with a heavy fist." (In Shady Sands) He is one of the most dangerous men that has ever set eyes on Shady Sands. You would do well to listen closely to his sayings." It is a rumor of a monster created during the War." This has no real effect on further interactions in the town, as one can return and re-initiate dialogue with Aradesh without negative repercussions. Should the Vault Dweller act rash, refuse to answer questions or lie about their origins in Vault 13 (excusing the fact that with a high Speech skill it is possible to lie one's way in), Aradesh has no qualms about leading them back to the town borders. It will quickly become apparent that he does not tolerate being lied to.He is likely to be among the first non-player characters with a talking head that are encountered.Stop the Radscorpions: Aradesh tells the Vault Dweller that there is a nearby cave that's filled with radscorpions and he's wary that they could cause some damage.He wants the Vault Dweller to rescue her. Rescue Tandi from the Raiders: Aradesh's daughter has been kidnapped by some Khans.While he initially greeted the traveler with suspicion, Aradesh quickly warmed to them after they removed the radscorpion threat and later saved his daughter from the Khans. In 2161, the Vault Dweller arrived in Shady Sands and met with Aradesh. His policy was one of isolation and internal development, focusing on making the community self-sufficient and safe from raiders. Aradesh rose to become a respected leader of the community, balancing his duties to the village with raising his daughter, Tandi. It was during this period, in 2142, that survivors from the Vault founded the farming village of Shady Sands using a G.E.C.K. Several of these groups went on to become raiders, such as the Khans, and the few remaining inhabitants of Vault 15 were eventually attacked and forced to flee. While the Vault functioned more or less as advertised, internal conflicts led to a schism in which multiple groups left the Vault.
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